Vector2
Representation of 2D vectors and points. Unity Vector2
Members
Properties
Name | Description |
---|---|
Vector2 .magnitude | Returns the length of this vector (Read Only). |
Vector2 .normalized | Returns this vector with a magnitude of 1 (Read Only). |
Vector2 .sqrMagnitude | Returns the squared length of this vector (Read Only). |
Vector2 .x | X component of the vector. |
Vector2 .y | Y component of the vector. |
Static Properties
Name | Description |
---|---|
Vector2 .down | Shorthand for writing Vector2(0, -1). |
Vector2 .left | Shorthand for writing Vector2(-1, 0). |
Vector2 .negativeInfinity | Shorthand for writing Vector2(float.NegativeInfinity, float.NegativeInfinity). |
Vector2 .one | Shorthand for writing Vector2(1, 1). |
Vector2 .positiveInfinity | Shorthand for writing Vector2(float.PositiveInfinity, float.PositiveInfinity). |
Vector2 .right | Shorthand for writing Vector2(1, 0). |
Vector2 .up | Shorthand for writing Vector2(0, 1). |
Vector2 .zero | Shorthand for writing Vector2(0, 0). |
Constructor
Name | Description |
---|---|
Vector2(x, y) | Constructs a new vector with given x, y components. |
Methods
Name | Description |
---|---|
Vector2 .Equals(other) | Returns true if the given vector is exactly equal to this vector. |
Vector2 .Normalize() | Makes this vector have a magnitude of 1. |
Vector2 .Set(newX, newY) | Set x and y components of an existing Vector2. |
Static Methods
Name | Description |
---|---|
Vector2 .Angle(from, to) | Returns the unsigned angle in degrees between from and to. |
Vector2 .ClampMagnitude(vector, maxLength) | Returns a copy of vector with its magnitude clamped to maxLength. |
Vector2 .Distance(a, b) | Returns the distance between a and b. |
Vector2 .Dot(lhs, rhs) | Dot Product of two vectors. |
Vector2 .Lerp(a, b, t) | Linearly interpolates between vectors a and b by t. |
Vector2 .LerpUnclamped(a, b, t) | Linearly interpolates between vectors a and b by t. |
Vector2 .Max(lhs, rhs) | Returns a vector that is made from the largest components of two vectors. |
Vector2 .Min(lhs, rhs) | Returns a vector that is made from the smallest components of two vectors. |
Vector2 .MoveTowards(current, target, maxDistanceDelta) | Moves a point current towards target. |
Vector2 .Perpendicular(inDirection) | Returns the 2D vector perpendicular to this 2D vector. The result is always rotated 90-degrees in a counter-clockwise direction for a 2D coordinate system where the positive Y axis goes up. |
Vector2 .Reflect(inDirection, inNormal) | Reflects a vector off the vector defined by a normal. |
Vector2 .Scale(a, b) | Multiplies two vectors component-wise. |
Vector2 .SignedAngle(from, to) | Returns the signed angle in degrees between from and to. |
Operators
Name | Description |
---|---|
Operator (Vector2-Vector2) | Subtracts one vector from another. |
| Unary Operator (-Vector2) | Negates a vector. Each component in the result is negated. |
| Operator (Vector2*number) | Multiplies a vector by a number. |
| Operator (number*Vector2) | Multiplies a vector by a number. |
| Operator (Vector2*Vector2) | Multiplies a vector by another vector. Multiplies each component of lhs by its matching component from rhs. |
| Operator (Vector2/number) | Divides a vector by a number. |
| Operator (Vector2+Vector2) | Adds two vectors. Adds corresponding components together. |
| Operator (Vector2==Vector2) | Returns true if two vectors are approximately equal. To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5. |
| Implicit Cast Operator (Vector3) | Converts a Vector2 to a Vector3. |