Time
7/14/25About 1 min
Time
Provides an interface to get time information from Unity. Unity Time
Members
Static Properties
| Name | Description |
|---|---|
Time.captureDeltaTime | Slows game playback time to allow screenshots to be saved between frames. |
Time.captureFramerate | The reciprocal of Time.captureDeltaTime. |
Time.deltaTime | The completion time in seconds since the last frame (Read Only). |
Time.fixedDeltaTime | The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed. |
Time.fixedTime | The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
Time.fixedUnscaledDeltaTime | The timeScale-independent interval in seconds from the last fixed frame to the current one (Read Only). |
Time.fixedUnscaledTime | The TimeScale-independant time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
Time.frameCount | |
Time.inFixedTimeStep | Returns true if called inside a fixed time step callback (like MonoBehaviour's FixedUpdate), otherwise returns false. |
Time.maximumDeltaTime | The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) will be performed only for this duration of time per frame. |
Time.maximumParticleDeltaTime | The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates. |
Time.realtimeSinceStartup | The real time in seconds since the game started (Read Only). |
Time.smoothDeltaTime | A smoothed out Time.deltaTime (Read Only). |
Time.time | The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |
Time.timeScale | The scale at which time passes. This can be used for slow motion effects. |
Time.timeSinceLevelLoad | The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded. |
Time.unscaledDeltaTime | The timeScale-independent interval in seconds from the last frame to the current one (Read Only). |
Time.unscaledTime | The timeScale-independant time for this frame (Read Only). This is the time in seconds since the start of the game. |

