TextureWrapMode
Wrap mode for textures.Unity TextureWrapMode
Elements
Element | Description |
---|---|
TextureWrapMode.Clamp | Clamps the texture to the last pixel at the edge. |
TextureWrapMode.Mirror | Tiles the texture, creating a repeating pattern by mirroring it at every integer boundary. |
TextureWrapMode.MirrorOnce | Mirrors the texture once, then clamps to edge pixels. |
TextureWrapMode.Repeat | Tiles the texture, creating a repeating pattern. |
Extra Detail
Corresponds to the settings in a texture inspector. Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, Repeat makes the texture tile, whereas Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.