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TextureWrapMode

Wrap mode for textures.Unity TextureWrapMode

Elements

ElementDescription
TextureWrapMode.ClampClamps the texture to the last pixel at the edge.
TextureWrapMode.MirrorTiles the texture, creating a repeating pattern by mirroring it at every integer boundary.
TextureWrapMode.MirrorOnceMirrors the texture once, then clamps to edge pixels.
TextureWrapMode.RepeatTiles the texture, creating a repeating pattern.

Extra Detail

Corresponds to the settings in a texture inspector. Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, Repeat makes the texture tile, whereas Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.