Scene
Run-time data structure for *.unity file. Unity Scene
Members
Properties
Name | Description |
---|---|
Scene .buildIndex | Return the index of the Scene in the Build Settings. |
Scene .isDirty | Returns true if the Scene is modifed. |
Scene .isLoaded | Returns true if the Scene is loaded. |
Scene .name | Returns the name of the Scene that is currently active in the game or app. |
Scene .path | Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity". |
Scene .rootCount |
Methods
Name | Description |
---|---|
Scene .GetRootGameObjects() | Returns all the root game objects in the Scene. |
Scene .IsValid() | Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. |