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Scene

Run-time data structure for *.unity file. Unity Scene

Members

Properties

NameDescription
Scene.buildIndexReturn the index of the Scene in the Build Settings.
Scene.isDirtyReturns true if the Scene is modifed.
Scene.isLoadedReturns true if the Scene is loaded.
Scene.nameReturns the name of the Scene that is currently active in the game or app.
Scene.pathReturns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity".
Scene.rootCount

Methods

NameDescription
Scene.GetRootGameObjects()Returns all the root game objects in the Scene.
Scene.IsValid()Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.