Scene
7/14/25Less than 1 minute
Scene
Run-time data structure for *.unity file. Unity Scene
Members
Properties
| Name | Description |
|---|---|
Scene.buildIndex | Return the index of the Scene in the Build Settings. |
Scene.isDirty | Returns true if the Scene is modifed. |
Scene.isLoaded | Returns true if the Scene is loaded. |
Scene.name | Returns the name of the Scene that is currently active in the game or app. |
Scene.path | Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity". |
Scene.rootCount |
Methods
| Name | Description |
|---|---|
Scene.GetRootGameObjects() | Returns all the root game objects in the Scene. |
Scene.IsValid() | Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. |

