Room .FindPlayerByActorNumber(ActorID) | Looks for the player in room with specific actor id. |
Room .FindPlayerByGuid(guid) | Finds player with the given Guid. |
Room .FindPlayerByName(name) | Looks for the player in room with a specific name. |
Room .FindPlayerByNetworkID(NetworkID) | Looks for the player in room with specific network id. |
Room .FindPlayerCloseToPosition(location) | Looks for the player which is closest to the specified location. |
Room .FindPlayersInBounds(bounds) | Finds list of players which are inside the specified cubic volume defined by bounds. |
Room .FindPlayersInCollider(collider ) | Finds list of players which are inside the specified collider. Uses the volume defined by Bounds of the collider. Same as FindPlayersInBounds . |
Room .FindPlayersInsideVolume(center, radius) | Finds list of players which are inside the specified spherical volume defined by center and radius. |
Room .GetAllPlayers() | Returns an array of all players in current room. |
Room .GetChannelPolicy(channelID) | Gets the channel policy of the specified channel, if it exists. |
Room .GetLocalPlayer() | Returns the local player. The local player means the player that is getting controlled by this running client. |
Room .RunForAnyPlayer(function) | Assigns a function to run once for every player object when instantiated. This include the local player, players that were in the room before the local player, and for any player who will join later. The function will be triggered after the full instantiation of the player, so all the player components are present. The function will provide the related MLPlayer object. |
Room .TryCreateOrUpdateChannel(channelID, channelPolicy) | Create a channel with the given channel policy if it doesn't exist. Otherwise, updates the channel policy. Changes become active not immediately but when the server executes this operation (approximately RTT/2). |
Room .TryGetChannelPolicy(channelID) | Gets the channel policy of the specified channel, if it exists. |
Room .TryRemoveChannel(channelID) | Remove a channel, if it exists. |