RenderTextureFormat
7/14/25About 1 min
RenderTextureFormat
Format of a RenderTexture.
Elements
| Element | Description |
|---|---|
| RenderTextureFormat.ARGB1555 | Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels. |
| RenderTextureFormat.ARGB2101010 | Color render texture format. 10 bits for colors, 2 bits for alpha. |
| RenderTextureFormat.ARGB32 | Color render texture format, 8 bits per channel. |
| RenderTextureFormat.ARGB4444 | Color render texture format, 4 bit per channel. |
| RenderTextureFormat.ARGB64 | Four color render texture format, 16 bits per channel, fixed point, unsigned normalized. |
| RenderTextureFormat.ARGBFloat | Color render texture format, 32 bit floating point per channel. |
| RenderTextureFormat.ARGBHalf | Color render texture format, 16 bit floating point per channel. |
| RenderTextureFormat.ARGBInt | Four channel (ARGB) render texture format, 32 bit signed integer per channel. |
| RenderTextureFormat.BGR101010_XR | Color render texture format, 10 bit per channel, extended range. |
| RenderTextureFormat.BGRA10101010_XR | Color render texture format, 10 bit per channel, extended range. |
| RenderTextureFormat.BGRA32 | Color render texture format, 8 bits per channel. |
| RenderTextureFormat.Default | Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
| RenderTextureFormat.DefaultHDR | Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform. |
| RenderTextureFormat.Depth | A depth render texture format. |
| RenderTextureFormat.R16 | Single channel (R) render texture format, 16 bit integer. |
| RenderTextureFormat.R8 | Single channel (R) render texture format, 8 bit integer. |
| RenderTextureFormat.RFloat | Scalar (R) render texture format, 32 bit floating point. |
| RenderTextureFormat.RG16 | Two channel (RG) render texture format, 8 bits per channel. |
| RenderTextureFormat.RG32 | Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized. |
| RenderTextureFormat.RGB111110Float | Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point. |
| RenderTextureFormat.RGB565 | Color render texture format. |
| RenderTextureFormat.RGBAUShort | Four channel (RGBA) render texture format, 16 bit unsigned integer per channel. |
| RenderTextureFormat.RGFloat | Two color (RG) render texture format, 32 bit floating point per channel. |
| RenderTextureFormat.RGHalf | Two color (RG) render texture format, 16 bit floating point per channel. |
| RenderTextureFormat.RGInt | Two channel (RG) render texture format, 32 bit signed integer per channel. |
| RenderTextureFormat.RHalf | Scalar (R) render texture format, 16 bit floating point. |
| RenderTextureFormat.RInt | Scalar (R) render texture format, 32 bit signed integer. |
| RenderTextureFormat.Shadowmap | A native shadowmap render texture format. |

