RenderTextureDescriptor .autoGenerateMips | Mipmap levels are generated automatically when this flag is set. |
RenderTextureDescriptor .bindMS | If true and msaaSamples is greater than 1, the render texture will not be resolved by default. Use this if the render texture needs to be bound as a multisampled texture in a shader. |
RenderTextureDescriptor .colorFormat | The format of the RenderTarget is expressed as a RenderTextureFormat. |
RenderTextureDescriptor .depthBufferBits | The precision of the render texture's depth buffer in bits (0, 16, 24/32 are supported). |
RenderTextureDescriptor .dimension | Dimensionality (type) of the render texture. |
RenderTextureDescriptor .enableRandomWrite | Enable random access write into this render texture on Shader Model 5.0 level shaders. |
RenderTextureDescriptor .flags | A set of RenderTextureCreationFlags that control how the texture is created. |
RenderTextureDescriptor .graphicsFormat | The color format for the RenderTexture. |
RenderTextureDescriptor .height | The height of the render texture in pixels. |
RenderTextureDescriptor .memoryless | The render texture memoryless mode property. |
RenderTextureDescriptor .mipCount | User-defined mipmap count. |
RenderTextureDescriptor .msaaSamples | The multisample antialiasing level for the RenderTexture. |
RenderTextureDescriptor .shadowSamplingMode | Determines how the RenderTexture is sampled if it is used as a shadow map. |
RenderTextureDescriptor .sRGB | This flag causes the render texture uses sRGB read/write conversions. |
RenderTextureDescriptor .stencilFormat | The format of the stencil data that you can encapsulate within a RenderTexture. |
RenderTextureDescriptor .useDynamicScale | Set to true to enable dynamic resolution scaling on this render texture. |
RenderTextureDescriptor .useMipMap | Render texture has mipmaps when this flag is set. |
RenderTextureDescriptor .volumeDepth | Volume extent of a 3D render texture. |
RenderTextureDescriptor .width | The width of the render texture in pixels. |