RenderSettings
7/14/25Less than 1 minute
RenderSettings
The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light. Based on Unity RenderSettings
Members
Properties
| Name | Description |
|---|---|
RenderSettings.ambientIntensity | How much the light from the Ambient Source affects the Scene. |
Static Properties
| Name | Description |
|---|---|
RenderSettings.ambientEquatorColor | Ambient lighting coming from the sides. |
RenderSettings.ambientGroundColor | Ambient lighting coming from below. |
RenderSettings.ambientLight | Flat ambient lighting color. |
RenderSettings.ambientMode | Ambient lighting mode. |
RenderSettings.ambientSkyColor | Ambient lighting coming from above. |
RenderSettings.defaultReflectionResolution | Cubemap resolution for default reflection. |
RenderSettings.flareFadeSpeed | The fade speed of all flares in the Scene. |
RenderSettings.flareStrength | The intensity of all flares in the Scene. |
RenderSettings.fog | Is fog enabled? |
RenderSettings.fogColor | The color of the fog. |
RenderSettings.fogDensity | The density of the exponential fog. |
RenderSettings.fogEndDistance | The ending distance of linear fog. |
RenderSettings.fogMode | Fog mode to use. |
RenderSettings.fogStartDistance | |
RenderSettings.haloStrength | Size of the Light halos. |
RenderSettings.reflectionBounces | The number of times a reflection includes other reflections. |
RenderSettings.reflectionIntensity | How much the skybox / custom cubemap reflection affects the Scene. |
RenderSettings.skybox | The global skybox to use. |
RenderSettings.subtractiveShadowColor | The color used for the sun shadows in the Subtractive lightmode. |
RenderSettings.sun | The light used by the procedural skybox. If none, the brightest directional light is used. |

