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RenderBuffer

Color or depth buffer part of a RenderTexture.

Members

Methods

NameDescription
RenderBuffer.GetNativeRenderBufferPtr()Returns native RenderBuffer. Be warned this is not native Texture, but rather pointer to unity struct that can be used with native unity API.

Extra Detail

A single RenderTexture object represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa.