RaycastHit
Structure used to get information back from a raycast. Unity RaycastHit
Members
Properties
Name | Description |
---|---|
RaycastHit .barycentricCoordinate | |
RaycastHit .collider | The Collider that was hit. |
RaycastHit .distance | The distance from the ray's origin to the impact point. |
RaycastHit .lightmapCoord | The uv lightmap coordinate at the impact point. |
RaycastHit .normal | The normal of the surface the ray hit. |
RaycastHit .point | The impact point in world space where the ray hit the collider. |
RaycastHit .textureCoord | The uv texture coordinate at the collision location. |
RaycastHit .textureCoord2 | The secondary uv texture coordinate at the impact point. |
RaycastHit .transform | The Transform of the rigidbody or collider that was hit. |
RaycastHit .triangleIndex | The index of the triangle that was hit. |