RaycastHit
7/14/25Less than 1 minute
RaycastHit
Structure used to get information back from a raycast. Unity RaycastHit
Members
Properties
| Name | Description |
|---|---|
RaycastHit.barycentricCoordinate | |
RaycastHit.collider | The Collider that was hit. |
RaycastHit.distance | The distance from the ray's origin to the impact point. |
RaycastHit.lightmapCoord | The uv lightmap coordinate at the impact point. |
RaycastHit.normal | The normal of the surface the ray hit. |
RaycastHit.point | The impact point in world space where the ray hit the collider. |
RaycastHit.textureCoord | The uv texture coordinate at the collision location. |
RaycastHit.textureCoord2 | The secondary uv texture coordinate at the impact point. |
RaycastHit.transform | The Transform of the rigidbody or collider that was hit. |
RaycastHit.triangleIndex | The index of the triangle that was hit. |

