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PropertyName

Represents a string as an int for efficient lookup and comparison. Use this for common PropertyNames. Internally stores just an int to represent the string. A PropertyName can be created from a string but can not be converted back to a string. The same string always results in the same int representing that string. Thus this is a very efficient string representation in both memory and speed when all you need is comparison.
Unity PropertyName

Members

Constructor

NameDescription
[PropertyName(name)](./PropertyName Constructor.md)Initializes the PropertyName using a string.

Static Methods

NameDescription
PropertyName.IsNullOrEmpty(prop)Indicates whether the specified PropertyName is an Empty string.