Plane
7/14/25About 1 min
Plane
Representation of a plane in 3D space.
See Unity Plane for more info.
Members
Properties
Name | Description |
---|---|
Plane .distance | Distance from the origin to the plane. |
Plane .flipped | Returns a copy of the plane that faces in the opposite direction. (Read only) |
Plane .normal | Normal vector of the plane. |
Constructor
Name | Description |
---|---|
[Plane(inNormal, inPoint) ](./Plane Constructor 1.md) | Creates a plane. |
[Plane(inNormal, d) ](./Plane Constructor 2.md) | Creates a plane. |
[Plane(a, b, c) ](./Plane Constructor 3.md) | Creates a plane. |
Methods
Name | Description |
---|---|
Plane .ClosestPointOnPlane(point) | For a given point returns the closest point on the plane. |
Plane .Flip() | Makes the plane face in the opposite direction. |
Plane .GetDistanceToPoint(point) | Returns a signed distance from plane to point. |
Plane .GetSide(point) | Is a point on the positive side of the plane? |
Plane .Raycast(ray) | Intersects a ray with the plane. |
Plane .SameSide(point0, point1) | Are two points on the same side of the plane? |
Plane .Set3Points(a, b, c) | Sets a plane using three points that lie within it. The points go around clockwise as you look down on the top surface of the plane. |
Plane .SetNormalAndPosition(inNormal, inPoint) | Sets a plane using a point that lies within it along with a normal to orient it. Note that the normal must be a normalised vector. |
Plane .Translate(translation) | Moves the plane in space by the translation vector. |
Static Methods
Name | Description |
---|---|
Plane .Translate(plane, translation) | Returns a copy of the given plane that is moved in space by the given translation . |
Extra Detail
A plane is an infinitely large, flat surface that exists in 3D space and divides the space into two halves known as half-spaces. It is easy to determine which of the two half-spaces a particular point is in and also how far the point is from the plane. Walls, floors and other flat surfaces are common in games, so a plane is sometimes useful for mathematical calculations with these objects. Also, there are cases where a real surface does not exist but it is useful to imagine that one is there. For example, in sports, a goal line or out-of-bounds line is often assumed to extend into the air, effectively defining a plane.