Physics.SphereCastAll(PhysicSphere physicSphere)
Like Physics.SphereCast, but this function will return all hits the sphere sweep intersects.
Parameters:
Name | Type | Description |
---|---|---|
physicSphere | PhysicSphere | The PhysicSphere to cast |
Returns:
type | Description |
---|---|
RaycastHit[] | An array of all colliders hit in the sweep. |
Usage
---@type PhysicSphere
local physicSphere;
local val0 = Physics:SphereCastAll(physicSphere)