Info
PhysicMaterial inherits from [Object](/docs/create/lua/API/Object/index.html)
Physics material describes how to handle colliding objects (friction, bounciness). Unity PhysicMaterial
| Name | Description |
|---|
PhysicMaterial.bounceCombine | Determines how the bounciness is combined. |
PhysicMaterial.bounciness | How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy. |
PhysicMaterial.dynamicFriction | The friction used when already moving. This value is usually between 0 and 1. |
PhysicMaterial.frictionCombine | Determines how the friction is combined. |
PhysicMaterial.staticFriction | The friction coefficient used when an object is lying on a surface. |
| Name | Description |
|---|
PhysicMaterial.hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
PhysicMaterial.name | The name of the object. |
| Name | Description |
|---|
PhysicMaterial.GetInstanceID() | Returns the instance id of the object. |