OffMeshLink
7/14/25About 2 min
OffMeshLink
Info
OffMeshLink inherits from [Behaviour](/docs/create/lua/API/Behaviour/index.html)
Link allowing movement outside the planar navigation mesh.
Members
Properties
| Name | Description |
|---|---|
OffMeshLink.activated | Is link active. |
OffMeshLink.area | NavMesh area index for this OffMeshLink component. |
OffMeshLink.autoUpdatePositions | Automatically update endpoints. |
OffMeshLink.biDirectional | Can link be traversed in both directions. |
OffMeshLink.costOverride | Modify pathfinding cost for the link. |
OffMeshLink.endTransform | The transform representing link end position. |
OffMeshLink.occupied | Is link occupied. (Read Only) |
OffMeshLink.startTransform | The transform representing link start position. |
Methods
| Name | Description |
|---|---|
OffMeshLink.UpdatePositions() | Explicitly update the link endpoints. |
Inherited Members
Inherited Properties
| Name | Description |
|---|---|
OffMeshLink.enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
OffMeshLink.isActiveAndEnabled | Has the Behaviour had active and enabled called? |
OffMeshLink.gameObject | The game object this component is attached to. A component is always attached to a game object. |
OffMeshLink.tag | The tag of this game object. |
OffMeshLink.transform | The Transform attached to this GameObject. |
OffMeshLink.hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
OffMeshLink.name | The name of the object. |
Inherited Methods
| Name | Description |
|---|---|
OffMeshLink.BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
OffMeshLink.CompareTag(tag) | Is this game object tagged with tag ? |
OffMeshLink.GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
OffMeshLink.GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
OffMeshLink.GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
OffMeshLink.GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
OffMeshLink.GetComponents(type) | Returns all components of Type type in the GameObject. |
OffMeshLink.GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
OffMeshLink.GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
OffMeshLink.SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
OffMeshLink.SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
OffMeshLink.TryGetComponent(type) | Gets the component of the specified type, if it exists. |
OffMeshLink.GetInstanceID() | Returns the instance id of the object. |

