Base class for all objects Unity can reference. Unity Object
Name | Description |
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Object .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
Object .name | The name of the object. |
Name | Description |
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Object .GetInstanceID() | Returns the instance id of the object. |
Name | Description |
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Object .Destroy(obj, t=0) | Removes a GameObject, component or asset. |
Object .FindObjectOfType(type) | Returns the first active loaded object of Type type. |
Object .FindObjectsOfType(type) | Returns a list of all active loaded objects of Type type. |
Object .Instantiate(original) | Clones the object original and returns the clone. |
Object .Instantiate(original, parent) | Clones the object original and returns the clone. |
Object .Instantiate(original, parent, instantiateInWorldSpace) | Clones the object original and returns the clone. |
Object .Instantiate(original, position, rotation) | Clones the object original and returns the clone. |
Object .Instantiate(original, position, rotation, parent) | Clones the object original and returns the clone. |