NavMeshData
info
NavMeshData inherits from Object
Contains and represents NavMesh data.
Members
Properties
Name | Description |
---|---|
NavMeshData .position | Gets or sets the world space position of the NavMesh data. The default value is zero - that is, the world space origin. |
NavMeshData .rotation | Gets or sets the orientation of the NavMesh data. |
NavMeshData .sourceBounds | Returns the bounding volume of the input geometry used to build this NavMesh (Read Only). |
Constructor
Name | Description |
---|---|
NavMeshData() | Constructs a new object for representing a NavMesh for the default agent type. |
NavMeshData(agentTypeID) | Constructs a new object representing a NavMesh for the specified agent type. |
Inherited Members
Inherited Properties
Name | Description |
---|---|
NavMeshData .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
NavMeshData .name | The name of the object. |
Inherited Methods
Name | Description |
---|---|
NavMeshData .GetInstanceID() | Returns the instance id of the object. |
Extra Detail
An object of this class can be used for creating instances of NavMeshes.