LerpAngle
7/14/25Less than 1 minute
Mathf.LerpAngle(number a, number b, number t)
Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
Parameters:
| Name | Type | Description |
|---|---|---|
| a | number | The start angle in degrees. |
| b | number | The end angle in degrees. |
| t | number | The interpolation value between the two floats. Clamped to the range [0, 1] |
Returns:
| type | Description |
|---|---|
| number | The interpolated float result between the two float values. |
Usage
---@type number
local a;
---@type number
local b;
---@type number
local t;
local val0 = Mathf:LerpAngle(a, b, t)
