MLClickable
info
MLClickable inherits from Component
MLClickable component’s Lua interface. Attaching this component makes objects clickable by player.
Members
Properties
Name | Description |
---|---|
MLClickable .OnClick | Event which will trigger when player clicks the object. |
MLClickable .OnPointerEnter | Event which will trigger when player’s pointer starts hovering over the object. |
MLClickable .OnPointerExit | Event which will trigger when player’s pointer stops hovering over the object. |
MLClickable .ShowText | Shows a text when player hover over the object. |
MLClickable .Text | The text to be shown when player hovers over the object. |
Inherited Members
Inherited Properties
Name | Description |
---|---|
MLClickable .gameObject | The game object this component is attached to. A component is always attached to a game object. |
MLClickable .tag | The tag of this game object. |
MLClickable .transform | The Transform attached to this GameObject. |
MLClickable .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
MLClickable .name | The name of the object. |
Inherited Methods
Name | Description |
---|---|
MLClickable .BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
MLClickable .CompareTag(tag) | Is this game object tagged with tag ? |
MLClickable .GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
MLClickable .GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
MLClickable .GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
MLClickable .GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
MLClickable .GetComponents(type) | Returns all components of Type type in the GameObject. |
MLClickable .GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
MLClickable .GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
MLClickable .SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
MLClickable .SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
MLClickable .TryGetComponent(type) | Gets the component of the specified type, if it exists. |
MLClickable .GetInstanceID() | Returns the instance id of the object. |