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MLClickable

info

MLClickable inherits from Component

MLClickable component’s Lua interface. Attaching this component makes objects clickable by player.

Members

Properties

NameDescription
MLClickable.OnClickEvent which will trigger when player clicks the object.
MLClickable.OnPointerEnterEvent which will trigger when player’s pointer starts hovering over the object.
MLClickable.OnPointerExitEvent which will trigger when player’s pointer stops hovering over the object.
MLClickable.ShowTextShows a text when player hover over the object.
MLClickable.TextThe text to be shown when player hovers over the object.

Inherited Members

Inherited Properties

NameDescription
MLClickable.gameObjectThe game object this component is attached to. A component is always attached to a game object.
MLClickable.tagThe tag of this game object.
MLClickable.transformThe Transform attached to this GameObject.
MLClickable.hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
MLClickable.nameThe name of the object.

Inherited Methods

NameDescription
MLClickable.BroadcastMessage(methodName, parameter=nil)Calls the method named methodName on every Lua Script in this game object or any of its children.
MLClickable.CompareTag(tag)Is this game object tagged with tag ?
MLClickable.GetAllLuaScripts()Returns an array of all Lua scripts that attached to the game object.
MLClickable.GetComponent(type)Returns the component of Type type if the game object has one attached, nil if it doesn't.
MLClickable.GetComponentInChildren(t)Returns the component of Type type in the GameObject or any of its children using depth first search.
MLClickable.GetComponentInParent(t)Returns the component of Type type in the GameObject or any of its parents.
MLClickable.GetComponents(type)Returns all components of Type type in the GameObject.
MLClickable.GetComponentsInChildren(t)Returns all components of Type type in the GameObject or any of its children.
MLClickable.GetComponentsInParent(t)Returns all components of Type type in the GameObject or any of its parents.
MLClickable.SendMessage(methodName, value=nil)Calls the method named methodName on every Lua Script in this game object.
MLClickable.SendMessageUpwards(methodName, value=nil)Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour.
MLClickable.TryGetComponent(type)Gets the component of the specified type, if it exists.
MLClickable.GetInstanceID()Returns the instance id of the object.