MLBoneDynamics
7/14/25About 1 min
MLBoneDynamics
Info
MLBoneDynamics inherits from [Behaviour](/docs/create/lua/API/Behaviour/index.html)
MLBoneDynamics apply physics to character's bones or joints. The component must attach to the root game object of the avatar.
Members
Methods
| Name | Description |
|---|---|
MLBoneDynamics.SetMultiThread(value) | Enable/disable multithread to improve physics simulation performace. Default is true. |
MLBoneDynamics.SetWeight(w) | Control how physics blend with existing animation. |
MLBoneDynamics.UpdateParameters() | Update parameters at runtime, call this funtion after modifing parameters. |
Inherited Members
Inherited Properties
| Name | Description |
|---|---|
MLBoneDynamics.enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
MLBoneDynamics.isActiveAndEnabled | Has the Behaviour had active and enabled called? |
MLBoneDynamics.gameObject | The game object this component is attached to. A component is always attached to a game object. |
MLBoneDynamics.tag | The tag of this game object. |
MLBoneDynamics.transform | The Transform attached to this GameObject. |
MLBoneDynamics.hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
MLBoneDynamics.name | The name of the object. |
Inherited Methods
| Name | Description |
|---|---|
MLBoneDynamics.BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
MLBoneDynamics.CompareTag(tag) | Is this game object tagged with tag ? |
MLBoneDynamics.GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
MLBoneDynamics.GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
MLBoneDynamics.GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
MLBoneDynamics.GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
MLBoneDynamics.GetComponents(type) | Returns all components of Type type in the GameObject. |
MLBoneDynamics.GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
MLBoneDynamics.GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
MLBoneDynamics.SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
MLBoneDynamics.SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
MLBoneDynamics.TryGetComponent(type) | Gets the component of the specified type, if it exists. |
MLBoneDynamics.GetInstanceID() | Returns the instance id of the object. |

