[Obsolete] LuaFileComponent
danger
The LuaFileComponent is Obsolete!
info
LuaFileComponent inherits from Component
Encapsulates the Lua Scripts when retrieved as a component.
Members
Properties
Name | Description |
---|---|
LuaFileComponent .script | The script object references the Lua script that is attached to the game object. From the script, you access the underlying game object and the callback functions. |
LuaFileComponent .scriptName | The name of the Lua Script File (extension omitted) |
Inherited Members
Inherited Properties
Name | Description |
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LuaFileComponent .gameObject | The game object this component is attached to. A component is always attached to a game object. |
LuaFileComponent .tag | The tag of this game object. |
LuaFileComponent .transform | The Transform attached to this GameObject. |
LuaFileComponent .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
LuaFileComponent .name | The name of the object. |
Inherited Methods
Name | Description |
---|---|
LuaFileComponent .BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
LuaFileComponent .CompareTag(tag) | Is this game object tagged with tag ? |
LuaFileComponent .GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
LuaFileComponent .GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
LuaFileComponent .GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
LuaFileComponent .GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
LuaFileComponent .GetComponents(type) | Returns all components of Type type in the GameObject. |
LuaFileComponent .GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
LuaFileComponent .GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
LuaFileComponent .SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
LuaFileComponent .SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
LuaFileComponent .TryGetComponent(type) | Gets the component of the specified type, if it exists. |
LuaFileComponent .GetInstanceID() | Returns the instance id of the object. |