Image
info
Image inherits from Behaviour
The Image control displays a non-interactive image to the user. You can use this for purposes such as decorations or icons, and you can change the image from a script to reflect changes in other controls.
Members
Properties
Name | Description |
---|---|
Image .color | The color to apply to the image. |
Image .material | The Material to use for rendering the image. |
Image .preserveAspect | Ensure the image retains its existing dimension. |
Image .raycastTarget | Enable Raycast Target if you want Unity to consider the image a target for raycasting. |
Image .sprite | The Texture that represents the image to display (which must be imported as a Sprite). |
Methods
Name | Description |
---|---|
Image .SetNativeSize() | Set the dimensions of the image box to the original pixel size of the Texture. |
Inherited Members
Inherited Properties
Name | Description |
---|---|
Image .enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
Image .isActiveAndEnabled | Has the Behaviour had active and enabled called? |
Image .gameObject | The game object this component is attached to. A component is always attached to a game object. |
Image .tag | The tag of this game object. |
Image .transform | The Transform attached to this GameObject. |
Image .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
Image .name | The name of the object. |
Inherited Methods
Name | Description |
---|---|
Image .BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
Image .CompareTag(tag) | Is this game object tagged with tag ? |
Image .GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
Image .GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
Image .GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
Image .GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
Image .GetComponents(type) | Returns all components of Type type in the GameObject. |
Image .GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
Image .GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
Image .SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
Image .SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
Image .TryGetComponent(type) | Gets the component of the specified type, if it exists. |
Image .GetInstanceID() | Returns the instance id of the object. |