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HumanBone

The mapping between a bone in the model and the conceptual bone in the Mecanim human anatomy. This is the Lua implmentaion of Unity HumanBone

Members

Properties

NameDescription
HumanBone.boneNameThe name of the bone to which the Mecanim human bone is mapped.
HumanBone.humanNameThe name of the Mecanim human bone to which the bone from the model is mapped.
HumanBone.limitThe rotation limits that define the muscle for this bone.

Constructor

NameDescription
HumanBone()Creates new HumanBone

Extra Detail

The names of the Mecanim human bone and the bone in the model are stored along with the limiting muscle values that constrain the bone's rotation during animation.