HandInput
Handles the captured input from grabbed object. The input binds to following keys, depending on client mode and hand: VR Mode Left Hand: left joystick as Range and left joystick button as click VR Mode Right Hand: right joystick as Range and right joystick button as click Desktop Mode Left Hand: WASD as range and L_Shift as click Desktop Mode Right Hand: Arrows as range and R_Shift as click
Members
Properties
Name | Description |
---|---|
HandInput .Click | True if Joystick (VR Mode) or L_Shift (Desktop Mode Left Hand) or R_Shift (Desktop Mode Right Hand) is clicked |
HandInput .Range | Joystick (VR Mode) or WASD (Desktop Mode Left Hand) or Up Down,Left,Right (Desktop Mode Right Hand) values |