Debug
The debugging tool for Lua scripts.
Members
Static Methods
Name | Description |
---|---|
Debug .Log(message) | Simply logs a string passed in message . |
Debug .LogError(message) | Logs the string passed by message as Error. |
Debug .LogWarning(message) | Logs the string passed by message as warning. |
Example
- The Debug outputs a STDOUT. This is not visible to players in the Massive Loop client.
- When running the world in local test, The Debug output will be routed and showed in the Unity Editor with Massive Loop SDK package using the InterLog.
- When running the world in a normal Massive Loop client, the logs will be recorded on a normal game log file.
-- log a normal message
Debug.Log("This is a message");
-- log a warning
Debug.LogWarning("Warning!");