Component
info
Component inherits from Object
Base class for everything attached to GameObjects. Unity Component
Members
Properties
Name | Description |
---|---|
Component .gameObject | The game object this component is attached to. A component is always attached to a game object. |
Component .tag | The tag of this game object. |
Component .transform | The Transform attached to this GameObject. |
Methods
Name | Description |
---|---|
Component .BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
Component .CompareTag(tag) | Is this game object tagged with tag ? |
Component .GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
Component .GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
Component .GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
Component .GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
Component .GetComponents(type) | Returns all components of Type type in the GameObject. |
Component .GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
Component .GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
Component .SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
Component .SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
Component .TryGetComponent(type) | Gets the component of the specified type, if it exists. |
Inherited Members
Inherited Properties
Name | Description |
---|---|
Component .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
Component .name | The name of the object. |
Inherited Methods
Name | Description |
---|---|
Component .GetInstanceID() | Returns the instance id of the object. |