Collider
7/14/25About 2 min
Collider
Info
Collider inherits from [Component](/docs/create/lua/API/Component/index.html)
A base class of all colliders. Unity Collider
Members
Properties
| Name | Description | 
|---|---|
| Collider.attachedRigidbody | The rigidbody the collider is attached to. | 
| Collider.bounds | The world space bounding volume of the collider (Read Only). | 
| Collider.contactOffset | Contact offset value of this collider. | 
| Collider.enabled | Enabled Colliders will collide with other Colliders, disabled Colliders won't. | 
| Collider.isTrigger | Is the collider a trigger? | 
| Collider.material | The material used by the collider. | 
| Collider.sharedMaterial | The shared physic material of this collider. | 
Methods
| Name | Description | 
|---|---|
| Collider.ClosestPoint(position) | Returns a point on the collider that is closest to a given location. | 
| Collider.ClosestPointOnBounds(position) | The closest point to the bounding box of the attached collider. | 
| Collider.Raycast(ray, maxDistance) | Casts a Ray that ignores all Colliders except this one. | 
Inherited Members
Inherited Properties
| Name | Description | 
|---|---|
| Collider.gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| Collider.tag | The tag of this game object. | 
| Collider.transform | The Transform attached to this GameObject. | 
| Collider.hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| Collider.name | The name of the object. | 
Inherited Methods
| Name | Description | 
|---|---|
| Collider.BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. | 
| Collider.CompareTag(tag) | Is this game object tagged with tag ? | 
| Collider.GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. | 
| Collider.GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. | 
| Collider.GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| Collider.GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. | 
| Collider.GetComponents(type) | Returns all components of Type type in the GameObject. | 
| Collider.GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. | 
| Collider.GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. | 
| Collider.SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. | 
| Collider.SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. | 
| Collider.TryGetComponent(type) | Gets the component of the specified type, if it exists. | 
| Collider.GetInstanceID() | Returns the instance id of the object. | 

