Collider
info
Collider inherits from Component
A base class of all colliders. Unity Collider
Members
Properties
Name | Description |
---|---|
Collider .attachedRigidbody | The rigidbody the collider is attached to. |
Collider .bounds | The world space bounding volume of the collider (Read Only). |
Collider .contactOffset | Contact offset value of this collider. |
Collider .enabled | Enabled Colliders will collide with other Colliders, disabled Colliders won't. |
Collider .isTrigger | Is the collider a trigger? |
Collider .material | The material used by the collider. |
Collider .sharedMaterial | The shared physic material of this collider. |
Methods
Name | Description |
---|---|
Collider .ClosestPoint(position) | Returns a point on the collider that is closest to a given location. |
Collider .ClosestPointOnBounds(position) | The closest point to the bounding box of the attached collider. |
Collider .Raycast(ray, maxDistance) | Casts a Ray that ignores all Colliders except this one. |
Inherited Members
Inherited Properties
Name | Description |
---|---|
Collider .gameObject | The game object this component is attached to. A component is always attached to a game object. |
Collider .tag | The tag of this game object. |
Collider .transform | The Transform attached to this GameObject. |
Collider .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
Collider .name | The name of the object. |
Inherited Methods
Name | Description |
---|---|
Collider .BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
Collider .CompareTag(tag) | Is this game object tagged with tag ? |
Collider .GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
Collider .GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
Collider .GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
Collider .GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
Collider .GetComponents(type) | Returns all components of Type type in the GameObject. |
Collider .GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
Collider .GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
Collider .SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
Collider .SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
Collider .TryGetComponent(type) | Gets the component of the specified type, if it exists. |
Collider .GetInstanceID() | Returns the instance id of the object. |