BoxCollider
info
BoxCollider inherits from Collider
A box-shaped primitive collider. Unity BoxCollider
Members
Properties
Name | Description |
---|---|
BoxCollider .center | The center of the box, measured in the object's local space. |
BoxCollider .size | The size of the box, measured in the object's local space. |
Inherited Members
Inherited Properties
Name | Description |
---|---|
BoxCollider .attachedRigidbody | The rigidbody the collider is attached to. |
BoxCollider .bounds | The world space bounding volume of the collider (Read Only). |
BoxCollider .contactOffset | Contact offset value of this collider. |
BoxCollider .enabled | Enabled Colliders will collide with other Colliders, disabled Colliders won't. |
BoxCollider .isTrigger | Is the collider a trigger? |
BoxCollider .material | The material used by the collider. |
BoxCollider .sharedMaterial | The shared physic material of this collider. |
BoxCollider .gameObject | The game object this component is attached to. A component is always attached to a game object. |
BoxCollider .tag | The tag of this game object. |
BoxCollider .transform | The Transform attached to this GameObject. |
BoxCollider .hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
BoxCollider .name | The name of the object. |
Inherited Methods
Name | Description |
---|---|
BoxCollider .ClosestPoint(position) | Returns a point on the collider that is closest to a given location. |
BoxCollider .ClosestPointOnBounds(position) | The closest point to the bounding box of the attached collider. |
BoxCollider .Raycast(ray, maxDistance) | Casts a Ray that ignores all Colliders except this one. |
BoxCollider .BroadcastMessage(methodName, parameter=nil) | Calls the method named methodName on every Lua Script in this game object or any of its children. |
BoxCollider .CompareTag(tag) | Is this game object tagged with tag ? |
BoxCollider .GetAllLuaScripts() | Returns an array of all Lua scripts that attached to the game object. |
BoxCollider .GetComponent(type) | Returns the component of Type type if the game object has one attached, nil if it doesn't. |
BoxCollider .GetComponentInChildren(t) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
BoxCollider .GetComponentInParent(t) | Returns the component of Type type in the GameObject or any of its parents. |
BoxCollider .GetComponents(type) | Returns all components of Type type in the GameObject. |
BoxCollider .GetComponentsInChildren(t) | Returns all components of Type type in the GameObject or any of its children. |
BoxCollider .GetComponentsInParent(t) | Returns all components of Type type in the GameObject or any of its parents. |
BoxCollider .SendMessage(methodName, value=nil) | Calls the method named methodName on every Lua Script in this game object. |
BoxCollider .SendMessageUpwards(methodName, value=nil) | Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
BoxCollider .TryGetComponent(type) | Gets the component of the specified type, if it exists. |
BoxCollider .GetInstanceID() | Returns the instance id of the object. |