AnimationEvent
AnimationEvent lets you call a script function similar to SendMessage as part of playing back an animation.
Members
Properties
Name | Description |
---|---|
AnimationEvent .animationState | The animation state that fired this event (Read Only). |
AnimationEvent .animatorClipInfo | The animator clip info related to this event (Read Only). |
AnimationEvent .animatorStateInfo | The animator state info related to this event (Read Only). |
AnimationEvent .floatParameter | Float parameter that is stored in the event and will be sent to the function. |
AnimationEvent .functionName | The name of the function that will be called. |
AnimationEvent .intParameter | Int parameter that is stored in the event and will be sent to the function. |
AnimationEvent .isFiredByAnimator | Returns true if this Animation event has been fired by an Animator component. |
AnimationEvent .isFiredByLegacy | Returns true if this Animation event has been fired by an Animation component. |
AnimationEvent .messageOptions | Function call options. |
AnimationEvent .objectReferenceParameter | Object reference parameter that is stored in the event and will be sent to the function. |
AnimationEvent .stringParameter | String parameter that is stored in the event and will be sent to the function. |
AnimationEvent .time | The time at which the event will be fired off. |
Constructor
Name | Description |
---|---|
AnimationEvent() | Creates a new animation event. |
Extra Detail
Animation events support functions that take zero or one parameter. The parameter can be a float, an int, a string, an object reference, or an AnimationEvent.