Massive Loop Lua APIOn this pageMassive Loop Lua APIMassive Loop API Types AnimationClip AnimationCurve AnimationEvent AnimationState Animator AnimatorClipInfo AnimatorControllerParameter AnimatorStateInfo AnimatorTransitionInfo AudioClip AudioMixerGroup AudioSource Avatar Behaviour Bounds BoxCollider CapsuleCollider CloudVariableBank CloudVariables CloudVariableSummary Collider Collision Color Component ContactPoint Coroutine CoroutineTools Debug Event EventHandler Flare FrustumPlanes GameObject HandInput HeaderCollection HttpClient HumanBone HumanDescription HumanLimit Image IntPtr JointSpring Keyframe KeyValue Light LightBakingOutput LineRenderer LUA LuaBehaviour LuaEventId LuaEvents LuaFileComponent MassiveLoop Material MaterialPropertyBlock Mathf Matrix4x4 MIDI MIDIMessage MLAudioChannelPolicy MLBoneDynamics MLCelestialData MLClickable MLGrab MLMicrophone MLMirror MLPlayer MLSpeaker MLStation MLStreamingBrowser MLVideoExtension MLWeatherData Motion NavMesh NavMeshAgent NavMeshData NavMeshDataInstance NavMeshHit NavMeshLinkData NavMeshLinkInstance NavMeshPath NavMeshQueryFilter NavMeshTriangulation Object OffMeshLink OffMeshLinkData OSC OSCMIDIMessage PhysicBox PhysicCapsule PhysicLine PhysicMaterial PhysicRay Physics PhysicSphere Plane PlayableAsset PlayableDirector PlayerLocomotion Promise PropertyName Quaternion Ray RaycastHit Rect ReflectionProbe RenderBuffer Renderer RenderSettings RenderTexture RenderTextureDescriptor Rigidbody Room RuntimeAnimatorController Scene ScoreBoardEntry Script SDKGrab SkeletonBone SphericalHarmonicsL2 Sprite SyncVar TComponent Text TextMesh Texture Texture2D Time Transform TSerializable UserInput UserStationInput Vector2 Vector3 Vector4 VideoClip VideoPlayer WebRequestResult WheelCollider WheelFrictionCurve WheelHit WindZone Enums Space SendMessageOptions HideFlags PrimitiveType PhysicMaterialCombine CollisionDetectionMode RigidbodyConstraints RigidbodyInterpolation ForceMode QueryTriggerInteraction FFTWindow AudioRolloffMode AudioVelocityUpdateMode AudioSourceCurveType AudioDataLoadState AudioClipLoadType WeightedMode WrapMode MixedLightingMode TextureDimension FilterMode TextureWrapMode LightmapBakeType LightRenderMode LightShadowResolution LightShadows LightShape LightType VideoStatus DirectorWrapMode PlayState DirectorUpdateMode TextAlignment TextAnchor FontStyle PortalBehavior MaterialGlobalIlluminationFlags LightProbeUsage MotionVectorGenerationMode ReflectionProbeUsage shadowCastingMode AmbientMode FogMode LineAlignment LineTextureMode NavMeshPathStatus OffMeshLinkType ObstacleAvoidanceType VideoAspectRatio VideoAudioOutputMode VideoRenderMode VideoSource VideoTimeReference VideoTimeSource EventTarget AvatarIKGoal AvatarIKHint AnimatorCullingMode AnimatorControllerParameterType AnimationBlendMode AnimatorUpdateMode DurationUnit HumanBodyBones AvatarTarget WindZoneMode PromiseState VariableSubject MIDIFunction HttpMethod ReflectionProbeClearFlags ReflectionProbeMode ReflectionProbeRefreshMode ReflectionProbeTimeSlicingMode RenderTextureFormat TextureDimension RenderTextureCreationFlags GraphicsFormat RenderTextureMemoryless ShadowSamplingMode TextureFormat SpritePackingMode SpritePackingRotation SpriteMeshType