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namespace ML.SDK
Class | Sealed

UserGeneralInput


namespace ML.SDK
{
sealed class UserGeneralInput
}

Summary

General User Input for local player. Most of the inputs are designed to be independent of the players dominant hand selection, device or platform, or custom key bindings.

Properties

PropertyDesciption
Joy1The Joystick 1, The "Movement". In default hand dominance mode, this input maps to the following controls:
TriggerPress1Trigger 1 pressed. In default hand dominance mode this input maps to following controls:
TriggerAxis1Trigger 1 value [0-1]. In default hand dominance mode this input maps to following controls:
Grip1Grip button 1. In default hand dominance mode this input maps to following controls:
JoyClick1Joystick click 1 In default hand dominance mode this input maps to following controls:
Joy2The Joystick 2, The "Movement". In default hand dominance mode, this input maps to the following controls:
TriggerPress2Trigger 2 pressed. In default hand dominance mode this input maps to following controls:
TriggerAxis2Trigger 2 value [0-1]. In default hand dominance mode this input maps to following controls:
Grip2Grip button 2. In default hand dominance mode this input maps to following controls:
JoyClick2Joystick click 2 In default hand dominance mode this input maps to following controls:
Primary2Primary button 2, "Jump" In default hand dominance mode this input maps to following controls:
Secondary2Secondary button 2 In default hand dominance mode this input maps to following controls:
CPressButton C in keyboard. This input is desktop mode only.
CTRLButton Left Ctrl in keyboard. This input is desktop mode only.
ALTButton Left Alt in keyboard. This input is desktop mode only.