namespace ML.SDK
Class | Sealed
UserGeneralInput
namespace ML.SDK
{
sealed class UserGeneralInput
}
Summary
General User Input for local player. Most of the inputs are designed to be independent of the players dominant hand selection, device or platform, or custom key bindings.
Properties
Property | Desciption |
---|---|
Joy1 | The Joystick 1, The "Movement". In default hand dominance mode, this input maps to the following controls: |
TriggerPress1 | Trigger 1 pressed. In default hand dominance mode this input maps to following controls: |
TriggerAxis1 | Trigger 1 value [0-1]. In default hand dominance mode this input maps to following controls: |
Grip1 | Grip button 1. In default hand dominance mode this input maps to following controls: |
JoyClick1 | Joystick click 1 In default hand dominance mode this input maps to following controls: |
Joy2 | The Joystick 2, The "Movement". In default hand dominance mode, this input maps to the following controls: |
TriggerPress2 | Trigger 2 pressed. In default hand dominance mode this input maps to following controls: |
TriggerAxis2 | Trigger 2 value [0-1]. In default hand dominance mode this input maps to following controls: |
Grip2 | Grip button 2. In default hand dominance mode this input maps to following controls: |
JoyClick2 | Joystick click 2 In default hand dominance mode this input maps to following controls: |
Primary2 | Primary button 2, "Jump" In default hand dominance mode this input maps to following controls: |
Secondary2 | Secondary button 2 In default hand dominance mode this input maps to following controls: |
CPress | Button C in keyboard. This input is desktop mode only. |
CTRL | Button Left Ctrl in keyboard. This input is desktop mode only. |
ALT | Button Left Alt in keyboard. This input is desktop mode only. |