UserGeneralInput
7/14/25Less than 1 minute
namespace ML.SDK
Class | Sealed
UserGeneralInput
namespace ML.SDK
{
sealed class UserGeneralInput
}Summary
General User Input for local player. Most of the inputs are designed to be independent of the players dominant hand selection, device or platform, or custom key bindings.
Properties
| Property | Desciption |
|---|---|
| Joy1 | The Joystick 1, The "Movement". In default hand dominance mode, this input maps to the following controls: |
| TriggerPress1 | Trigger 1 pressed. In default hand dominance mode this input maps to following controls: |
| TriggerAxis1 | Trigger 1 value [0-1]. In default hand dominance mode this input maps to following controls: |
| Grip1 | Grip button 1. In default hand dominance mode this input maps to following controls: |
| JoyClick1 | Joystick click 1 In default hand dominance mode this input maps to following controls: |
| Joy2 | The Joystick 2, The "Movement". In default hand dominance mode, this input maps to the following controls: |
| TriggerPress2 | Trigger 2 pressed. In default hand dominance mode this input maps to following controls: |
| TriggerAxis2 | Trigger 2 value [0-1]. In default hand dominance mode this input maps to following controls: |
| Grip2 | Grip button 2. In default hand dominance mode this input maps to following controls: |
| JoyClick2 | Joystick click 2 In default hand dominance mode this input maps to following controls: |
| Primary2 | Primary button 2, "Jump" In default hand dominance mode this input maps to following controls: |
| Secondary2 | Secondary button 2 In default hand dominance mode this input maps to following controls: |
| CPress | Button C in keyboard. This input is desktop mode only. |
| CTRL | Button Left Ctrl in keyboard. This input is desktop mode only. |
| ALT | Button Left Alt in keyboard. This input is desktop mode only. |

